A new tool for Risk Communication on RF-EMF:
A Serious Game is introduced to European Radiation Protection Experts

On 24th July 2025, Greek Atomic Energy Commission (EEAE) in cooperation with IU Internationale Hochschule organized an online workshop in the framework of the Work Package 10 “Risk communication” of the SEAWave project. The objective of the workshop was to introduce a serious game (digital game) to foster understanding of science communicators and of scientific uncertainty. The audience of this 90’ workshop was 38 participants from 14 European countries that work in national agencies, authorities and ministries dealing with Radio-Frequency Electromagnetic Fields (RF EMF) radiation protection. The participants were informed about the goals, the rationale and the content of the serious game and had the opportunity to play the game and share their first reactions and comments. The workshop was a unique chance to gather the valuable perspectives and reflections of its competent audience.


Brief facts about the serious game
The serious game has been developed in collaboration with experts in the field of RF-EMF risk assessment and science communication, national radiation protection agencies, game designers and developers and a citizen advisory board (eight citizens from different European countries) in order to enable users playing the game:

  • gain information on basic concepts of communicating scientific results in a short time and in an interactive format.
  • find out more about the overarching topic, the scientific risk assessment of 5G mobile communications.
  • The game will be freely disseminated via national agencies responsible for radiation protection in Europe. The game is intended to take about 10 minutes. It will be available only on browser format (both desktop computers and mobile devices). It is the first time that a serious game deals with the topic “EMF and health”. After playing the game, players should have a greater understanding of how scientific uncertainty affects the risk assessment, how risk communication can deal with scientific uncertainty, and how they themselves perceive and react to uncertainties regarding possible risks.

    Moreover, EEAE is developing an interactive website targeted mainly towards public health authorities for dissemination of the game and provision of relevant information.