Authors: Abacioglu, F.; Eggeling, M.; Link, S.; Boehmert, C.
BioEM 2024, Chania Crete, 16-21 June, 2024
Abstract
Existing research on risk communication about radiofrequency electromagnetic fields (RF-EMF) has a notable limitation in its predominant emphasis on one-way, text-based communication. Notably, interactive online formats designed for informational or educational purposes, such as serious games, remain unexplored in the context of RF-EMF risk communication. However, serious games have demonstrated effectiveness in knowledge acquisition and various other outcomes. Despite their potential, no serious games have been developed specifically for RF-EMF risk communication thus far. One aim of the Horizon-Europe funded project SEAWave (Scientific-Based Exposure and Risk Assessment of Radiofrequency and mm-Wave Systems from children to elderly [5G and Beyond]) is to design, develop and evaluate a corresponding browser game (i.e. serious game). The main goal of this serious game is to increase scientific literacy with a focus on scientific uncertainty and conveying state-of-the-art knowledge on RF-EMF risk assessment to the interested general public. In the game, players take on the role of a science communicator, navigating communication scenarios and being confronted with bthe inherent uncertainty in empirical sciences. The game incorporates expert insights and public input, emphasizing factual accuracy and citizen engagement. An advisory board of eight citizens from different European countries has been formed, which actively contributes to the game’s development. Currently game contents are being developed, game mechanics refined, and a target group analysis through risk communicator interviews is being conducted. The final web application is expected to launch in May 2025.
